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Castles of Mad King Ludwig Collector's Edition

Created by Bezier Games

Fantastic new art, premium components, 2 new expansions, GameTrayz™, and more!

Latest Updates from Our Project:

GameTrayz Color Survey
about 5 years ago – Fri, Feb 05, 2021 at 02:24:26 AM

Thank you for your feedback!

We have compiled the most popular answers into a survey.  We'd like you all to complete this survey via the link below; we will follow up with the winning choice tomorrow evening, in addition to a second survey for the Colossal trayz.

Note: Metallics and patterns will not be possible.

Take The Survey Now

Tunnels Unlocked!

We absolutely love this new downstairs room and the amazing details in the artwork! There are a few Easter eggs to be found,  which ones can you spot?

Brainstorm Time! What do you think?
about 5 years ago – Thu, Feb 04, 2021 at 03:04:07 AM

Put on your thinking cap!

The island trays that fit into the market/score board will be a dark green. We have yet to decide on a color for  the GameTrayz™ that hold everything in the box. We'd love to hear your thoughts!

What color would you want the GameTrayz™ to be?

Colossal Backers: Would you prefer your Colossal trayz match or be different to easily tell which belongs to which box?

Boiler Room Unlocked!

Yesterday got a bit chilly, so today we are heating things up with the Boiler Room! Placing this Utility room tile will grant you two points but, also provide you with your choice of two bonus cards. Collecting many bonus cards by placing several Utility room tiles is one strategy that just may bring you from the back of the pack to a winning position at scoring!

Waiting is tough...
about 5 years ago – Wed, Feb 03, 2021 at 10:58:27 PM

Fulfillment may feel like forever away but...

Try Castles of Mad Kind Ludwig Collector's Edition on Tabletopia today!

This version does not have Royal Decrees implemented yet, but the new Towers expansion is! You will get to experience the new artwork and the Winter scoreboard in a beautiful, frozen tundra atmosphere.  Try it today for a small taste of what is coming to you!

Quiet Room & Dormitory Unlocked!
about 5 years ago – Wed, Feb 03, 2021 at 10:57:59 PM

Happy Saturday Backers! You Did it!!!

The Quiet Room and Dormitory were unlocked today once we surpassed $900K pledged - How incredible! These two tiles can produce some pretty nice points when used together!

Keep an eye out for more stretch goals on the way this week!

Designer Interview
about 5 years ago – Wed, Feb 03, 2021 at 10:56:43 PM

Designer Interview With Ted Alspach

Some of our favorite excerpts from Ted's interview with Gaming With Sidekicks!


Tell us a little about yourself as a designer for those that may not be familiar with your work:

I’m Ted Alspach, the designer of Suburbia, Ultimate Werewolf, Werewords, Silver, One Night Ultimate Werewolf, and Castles of Mad King Ludwig. I am also the CEO of Bezier Games, Inc., which publishes many of my games along with games from other designers, such as Whistle Mountain and New York Slice.


What started you into game design?

I’ve been designing games since I was a kid, but I didn’t do it seriously until about 20 years ago, when I started designing expansions for Age of Steam, and many smaller, lighter games.


Who are some of your game designer inspirations?

Reiner Knizia’s early designs have a balance and symmetry to them that is exceptional. Other designers whose games I regularly seek out are Wolfgang Kramer, Michael Kiesling, Stefan Feld, Jeroen Douman and Joris Wiersinga, Wolfgang Warsch, and Jaques Zeimet.


What is your ideal game night? Games, group size, etc:

1 to 2 longer (90-120 minute) games and 1 or 2 shorter (45m or less) games is a good mix. 10 or more people is much better than a specific small number, so you can play with different people, and you aren’t limited to games that support a certain number of players.


What was the first game you remember playing as a kid?

Very first was probably Chutes and Ladders, which, like Candyland is great for little kids to learn about taking turns, and that it’s okay not to always win. Both games have absolutely no options for players, and are purely determined by luck. I realized this at a pretty young age, and sought out games where I would have control of the outcome to some extent. I probably played hundred of games of Stratego, Risk, Chess, and other staples of the 1970s before moving on to Dungeons & Dragons and Avalon Hill games like Tactics 2.


What inspired you to design Castles of Mad King Ludwig?

I love building things, and always liked looking at house floor. plans. It was originally a game about designing your dream house, but as the game design progressed, what you were creating was less and less house like, and more and more weird…but at the same time really cool and engrossing.


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